#pragma once

#include "IGameState.h"

class SaveState :public IGameState
{
public:
	static SaveState* GetInstance();

	void	Enter();
	void	Exit();
	void	Update(float dt);
	void	Render();
	bool	Input();


private:

	SaveState() = default;
	~SaveState() = default;

	SaveState(const SaveState&) = delete;
	SaveState operator = (const SaveState&) = delete;


	int	m_nCursor;

	float m_fTimer;

};